All packs

Bate-bola & Folia de Reis: wearable carnival costumes, masks and folk instruments

Bate-bola costumes with open umbrellas next to a Folia de Reis group with a flag, a guitar and an accordion.

Two Brazilian street traditions in one pack, built from photos of the real thing: the bate-bola turmas of Rio’s suburbs, and the Folia de Reis that goes house to house between Christmas and Epiphany.

Wearable, not statues

The bate-bola costumes and masks are made to be worn. The costumes are hollow garments skinned to the included wooden figure’s skeleton, so they follow every animation; the masks are hollow helmets that parent to the figure’s head bone. The README shows how in Godot, three.js and Unity.

What is inside

  • Bate-bola: two turma costumes (Maré and Vento: lamé tunic, balloon skirt, puffed striped sleeves, fur boas), two masks (a painted mesh face in a big fur wig), two sombrinhas that open and close in a play loop, two bexigas (a ball in a net bag on a striped stick), two turma banners.
  • Folia de Reis: the bandeira (the Three Kings’ flag with silk ribbons), the palhaço’s leather mask (horns, sisal beard, wearable too), a red and a white sanfona (48-bass accordion, bellows squeeze in a play loop), viola caipira, caixa de folia (a rope-tensioned drum), carved reco-reco, the house altar with its lapinha.
  • Also: a tailor’s dress form, and the wooden figure: a 1.75 m artist’s mannequin on a standard humanoid skeleton (Unity and Godot bone names, articulated fingers) with 16 clips, among them bate_bola_jump, carry_banner, walk and samba.

Every turma, folia, maker and artwork is fictional.

Made for engines

  • glb (Godot 4, three.js, Blender) and FBX (Unity, Unreal) with embedded textures.
  • Real scale (1 unit = 1 m). Props stand on the ground; costumes and masks are placed on the figure at rest.
  • Animations as glTF clips: the figure’s 16, the sombrinha’s and the sanfona’s play loops (the sombrinha’s canopy and the sanfona’s bellows are morph targets, in the glb).
  • A convex collision hull per moving part and the body, ready for Godot’s import.
  • 90,936 triangles in all, 1,176 to 8,064 per asset.

Licence

Royalty-free for your games and projects, commercial or not. You may not resell or share the model files, or use them to train AI models. The full licence ships in the download.

Questions about this pack? Write to studio@lab278.com.

Get it on itch.io